Author Archive for Ben

Illustration Friday

twist.gif

Since I have been doing more illustration lately ( a blast form the past, tho i have missed it) i decided to start in earnest to try and exercise my art muscle. In that vein i am trying to do a sketch of something or another every day. And the online ‘contests’ help with inspiration. One of those is Illustration Friday.

This is my first entry into the very cool Illustration Friday contest. I dont really hope to garner any notice from it, but i think that the idea behind IF is to force you to draw. And that is what i did. I drew so many little whorls and loops and ‘twists’ not to mention there are faces, at least one Cthulu, lots of spiders, a panda, a bunny, a cat, a bunch of DNA and many many other micro-sketches.

I did this on my brand-spankin-new Wacom intuos 3, which is pretty badass. I have been the king of teh mouse-drive pen-tool in illustrator for years now, and i would never have done a piece like this one without the wacom. it took me a long time, but the i think that the diversity of the shape and width that i got automatically from the wacom really helped make the doodles look nice as a background texture. Had i used the mouse and the pen (or brush even) like i normally used to do all my illustrator work, it would have taken me ten times as long, and looked worse because all the lines would be the same width.

anyhoo, yay! wacom intuos 3!

free time

In the slices of time between working on feature films, doing illustrations and other things that provide income, I am also trying to teach myself the ins and outs of game design. Why? well, mostly cuz i enjoy gaming, always have. I started writing simple games way back in 6th grade when i first learned BASIC and Logo, and i have been toying with them ever since. Now i find myself with some free time and all the tools and knowledge to build my own game and no excuse not to. Plus, i think it would be fun, career-wise to move sort of laterally from the development i do in the film industry to a similar role in the gaming/interactive industry.

Since i am a programmer first and a writer and artist second (or tenth, or seventeenth), i am approaching the game design field from the technical end. All of the websites out there that offer advice as to becoming a game developer suggest you write a version of tetris first, then some platformer like mario bros. or a tile-based game like zelda. After that, start to think about your own simple game that may or may not involve the more complicated game structures. This is basically what i did. Being already fairly familiar with real-time interactive systems form my camera-control software, i started with some simple game-engine like applications that werent actually games, but more like exercises in game design. Once i felt confident that i understood the basics (which are, in fact fairly basic) i moved up to a ‘Gauntlet’ style arcade tile based game. using the stuff i had written previously, this was pretty easy to do and in a few weeks of spare time i had covered all the ground i wanted to cover with that. (i never actually finished it, but i built a map-making tool and a map importer, and had some AI bits, and learned a great deal about what works and what doesn’t and why you need things like the A* (a-star) pathfinder algorithm, and what a scene-graph is used for.
The fact of the matter is that, even though i am a programmer, i am really not that interested in re-inventing the wheel and writing my own ground-up game engine. however, i do want to know enough about the parts of a game-engine so that i can expand on the ready-made ones and understand why things do what they do.
So, at this point i was ready to start thinking about my own game. I have some ideas, and i want to start very simple. I think i will start with a 2d tile-based game, arcade style but with RPG elements. Like zelda or gauntlet. I am not trying to bust open the cutting edge of graphic performance or even make a hugely popular game, i am just at the point that i want to build the entire thing from start to finish and have more than just some coding exercises under my belt. So i went in search of some pre-built game engines to build my simple game.

i started at Garage Games. Their stuff is quite nice, especially if you are a coder. You can purchase the entire game engine codebase and modify it to your heart’s content. Their codebase (at least the 3d engine) has a nice client/server design so that it is fairly easy to build collabarative/multiplayer games. They also have a great 2D game builder, which you can also get the code for. However, even if you dont want to code, the 2d builder is quite advanced and you can build some pretty decent arcade style 2d games with little effort and write very little code.

i also looked at the Unity game engine. Since i am a fully Mac work environment, this tool looked really good. And, it is really good. If you like to work in a visual IDE style environment, and dont mind scripting your objects in C# or Javascript, it is a great tool. I downloaded the 30 day trial and gave it a try. One thing i noticed (which is the same with the GG engines above as well) is that the Unity engine is very very dense. this is not a bad thing, but the interface can be daunting. also, it is primarily a 3d engine, and while you can definitely do 2d with it (or mock-2d in any case) the thing that bothered me the most was my inability to alter the source. (mostly to make things like dynamic content generation a bit easier. Not to say it isnt possible with the scripting tools they provide, but i did feel a bit penned in with unity.) That said, unity is a great tool and when i get around to doing some 3d games i will most likely come back to it.

The last tool i looked at is Flash. Flash isnt a game engine per se, but it has all the bits that a game engine really requires (which should be obvious, see as there are so many flash games out there). The downside of flash, is that flash games tend to be, how do i put this?.. shitty. Dont get me wrong, there are lots of fun flash games, but they are jsut that, fun flash games, not fun games. Flash makes it fairly easy to build games, and so everyone does. and as a result most of them are crap. Anyhow, i think that flash can be a good development platform and solves many of the compatibility issues that tend to come up. Plus it is a good skill to have if you are a software consultant-type looking for work. So i have decided to go with flash for the first simple tile-based game i am writing.

web = smallify the world

If i may use the term ’smallify’.

Joey sent me this link: rantsfromgod.com last night. Looks like someone we bought a 5400 from was interested in how we are gonna use it. So here goes:

Well, Rantsfromgod, first, thanks for the camera, we go through those things like tissue paper it seems. You see, Homewrecker provides the technology that powers Industrial Time Lapse’s digital time lapse system. Each setup consists of a digital camera of some flavor, (depending on how long the time lapse event is going for) a digital intervalometer, storage hardware, data transmission hardware, and the technological glue to make it all run together. It turns out that those nikon coolpix camera’s in the 5000 range do a great job for longer-term time lapse jobs (ie one picture every 10 seconds kind of thing, which we usually do for jobs measured in days and weeks instead of hours or minutes). Unfortunately, on any given long term time lapse job, each camera will take 20,000 - 50,000 images over the course of a few weeks, running constantly. It turns out that a consumer level camera, while very well suited (quality and capability wise) are not really designed for that kind of constant abuse. After around 40,000 images on average the ccd starts to give up and you get artifacts in the images. Which is where ebay comes in, since even the most enterprising shutterbug probably wont put more than a few thousand images of use on any given camera, any used cam bought on ebay for under $200 is effectively new as far as we are concerned. (and, given the budgets of a single, long-term time lapse gig, $200 is the equivalent of about 12 hours of equipment rental, and since all the other components of the camera system are not prone to wear and tear nearly as badly, makes a single $200 expense for each camera per job look like peanuts) we tend to keep a handful of them around to swap out at any time, and at $200 a pop, it is almost not worth the time to pay someone to deal with packing them up and sending them back to nikon.
So, Rantsfromgod, while i dont know which camera is yours specifically, (it got tossed into the pile of about 8 or 10 extra ones we currently have) i can assure you that it will live up to it’s full potential, and spend the remainder of its days mounted in some high, remote place, taking shot after shot of some slow-moving event, until it finally cant take any more pictures and has to be retired to the great nikon junk bin in the sky :-)

motivation

Things that motivate me: (ie how do i get work done)

  • externally imposed deadlines if someone else needs something done, and i have agreed to do it, then i have no trouble in getting right to it.
  • boredom this is a weak motivator, but will sometimes result in work being acomplished
  • money this is along the same lines as the external deadline, usually when money is involved, there is also a deadline, but not always. However, the monetary value implies a responsibility, and so i have no trouble getting the work done
  • lists once i commit a task to paper, i find it will nag at the back of my mind until i address it. the problem is getting the tasks into a list.
  • spite doesn’t last long, but i have a fairly well developed spite muscle, and it will often result in some intense motivation. Self-motivation often falls into this category.

So the question is: how do i motivate myself when none of the above are present. (like, say when i am working on furthering my own agenda, build my own business) Well, that is the question. I read a book once, about artists (not that i think i am an artist). And there was a quote that i am going to paraphrase because i dont remember the exact words, nor the exact book, but it was something like: “Artists create art when the fear of creating is overcome by the fear of not creating”.

Anyhow, since i am trying to write a software package that will motivate me to get work done, i have been thinking recently a great deal about motivation. Any bit of software that is supposed to help is really an extension of the ‘lists’ motivator above. Any deadlines that might be implied by an organiziation sceme imposed by software are really external deadlines that you are simply listing out. I think that one of the reasons personal organization software is not very effective is because it encapsulates a weak motivator.

in my opinion, the strongest motivator in my list is the external deadline. If one of my clients call me and says they need their software fixed/patched because of some reason, whether it is an emergency or simply an idle request, i am powerfully motivated to complete that task.

So how, then, do we build a software package that instills in us the same powerful motivation? that is the question…

the tools of my trade

adding onto brent’s tools of the trade entry below, i thought i would do one of my own. Of course for me, i could do three or four very different ‘trades’ depending on my mood. wait is this tools of my independent film making trade? or tools of my feature film aerial camera trade? or tools of my small software trade? (maybe photography?) anyway… i think i already listed a whole slew of stuff for the indie film makers with my handy list entry below. So today, i am going to talk about one of the most important toosl of my trade(s): my chair.

I love my chair. I have an Aeron from Herman Miller. (i have had 2 of these chairs now, the first i bought nearly 6 years ago. It worked flawlessly for me up until i moved to Australia, at which point it failed me greatly by weighing too much and being too big to mail overseas for a decent price, so i bought another one upon my arrival) Some might fall out of their (non-aeron) chairs when they learn that my chair, my measly office chair cost me nearly 1500AU$. (these are usually the same people who own a $2000 barbecue, or a $5000 television) Anyhow, the Aeron is a great chair. If you spend any amount of time in the sitting position, you should seriously consider getting one of these chairs. My back has never been better since I started sitting in a good chair. (everything else matters too, you have to have the desk at the right height and a good keyboard/mouse setup etc.. but the chair is so very important) I am constantly amazed at people who will spend $30,000 on a car, which they might spend at most 2 hours a day sitting in (unless you live in LA) yet will scoff at spending $1500 on a chair that you spend 8 or more hours a day sitting in. This is especially important if you work for yourself, and work from home. It is a tax writeoff, and you will save money in chiro

So my conclusion: if you spend more than 2 hours a day sitting in front of a desk, you should think about spending some money on a chair that doesn’t mess up your back. I really recommend the Aeron. Go and sit in one at a Herman Miller store. Spend some time with it, make sure you have the right size chair, and make sure you adjust all the adjustments. I swear, you will never go back to a crappy chair again.

need a new name

So, i have been thinking a little about blog names recently. Of course, when you name something, you want it to be clever and catchy, the kind of thing someone might comment about. However, the whole idea of a blog has been so played out, that it is no longer clever nor catchy to have or maintain a blog. In fact, it is almost the opposite these days. (which is why we are just getting into it probably)… so opposite in fact, that the self-deprecating blog meme is also played out (and actually i think the word ‘meme’ is also played out.. hmm). It seems that every other blog i stumble across (usually looking for objC, cocoa, xcode snippets) is named something like ‘My lame blog’, or ‘Crap I think up’.

So, then what is left, what is the shining new bastion of blog-naming that doesnt suck? I propose something along the lines of ‘Macs, Music, Film, Work’ or something like that, since that is most likely the kind of stuff we will be talking about. And then at least there is truth in advertising. Although i would be open to any other ideas as well.

edit: It occurs to me that three is the magic number, so if we could come up with three words, that might be better. However, i also think that four or five, or ten would be fine. just thinking out loud here.

Notes for the Indie Filmmaker

Last year, a very good friend of mine asked me to help out on her ‘first time’ indie film shoot. They were making a short movie (always a good place to start) and asked me to help because i have done lots of that kind of thing before. Now, because I have helped out on many people’s first time film projects i have come to loathe the very idea. Most first time filmmakers think they have everything under control, and %100 of the time, they dont, and that first few weekends with them on set before it all falls apart are usuaully a terrible experience. I try to avoid terrible experiences. Anyhow, this friend of mine from above, she is a really good friend, and one that i can be frank with, so i told her basically that i would help, but only if they had their colelctive shit together. To make that process easier, I offered my own brain for picking previous to the shoot day. What resulted was a nice list of sincere questions and my answers in a long email exchange that came to be known as the ‘Handy List’.

I am going to post those email exchanges here as i clean them up so that other beginning filmmakers can also check them out.

Here is the first installment: They are basically stream-of-consciousness, so that is why they are so strange.

Stripe Your Tapes! i dont care what you are shooting with, make sure the tapes have timecode written on them already, (ie record black over top of blank tapes) This will make it so that your timecode is unbroken through your whole tape, and if you have to stop and rewind on the camera to see something (dont do this, use a secondary recorder for video assist if you can) then when you come back you dont have to worry about broken timecode.

Sound - keep in mind ADR (additional dialog recording). be VERY critical of your sound. above everything, if it looks like ass but sounds good, the looking like ass bit will seem to be on purpose. it it sounds bad it will look like a home video. I presume you are mixing down and recording onto the video. which is fine. recording to DAT is better, but is essentially the same as recording to the audio track on the video if you are never doing more than two channels. not only do you need to make sure that you are checking the levels on the mixer, you need to be sure your levels are good on the camera as well.

video playback - need a monitor on set -> bigger than the camera lcd. You will not see most of the bad things on the camera LCD. If you are using a firewire camera (and you probably are) and someone has a laptop, then you can use that. (i use my little mac lappy and imovie as a monitor, works great, and goes nicely with the on-set-editing i mention later)

Lighting - no-color blue and no-color orange gels if you can get them. diffusion, cloth works but it has to be THIN, diffusion gels are better.. - reflectors: one side white one side shiny, i fyou cant borrow real ones, get white cardboard stock (or white gatorboard, even better) and do one side with foil. these things make all the difference when lighting peoples faces. If you can get some bright portable lights of some sort, that is also very nice.

Coverage - for every story board have a note as to what you could use to replace that shot with. ie cutaways, whatever.. then plan to shoot all your coverage. often it is a quick take right before you move on.

Story boards - shot lists, etc… be sure to know the order you are shooting them and know exactly what you want from a shot so you know when to move on. put it all in a big 3 ring binder.

Oh! and go through all your boards and make sure that you never break the 180 degree rule, and that your reverses are all consistently placed in the frame (ie bob is on the left side and sally is on the right side, even if they get up, and move around)

Slate - slate every take, no matter how lame it seems. the slate will double your productivity in the edit room, even if you never actually look at the notes on the slate, just having one to delineate between takes is a godsend. Do NOT just let the camera run willy nilly while people re-shoot the scene. That is unless you have endless time to edit. even if you do just let the camera roll, try to get a slate in there whenever the action re-starts. so important. so many first time indies do not slate, and editing is a total bitch.

Line producer -> someone needs to be in charge of the shot list, and keep the production on track. this person should also be taking notes as to which take is a good one, and what the timecode is if possible. Often this falls on the director in a small crew. this is fine, but make sure that someone has the shot list and is marking off what you need.

Random Thoughts - some productions i have been on (and all big budget films do something like this with the video assist stuff) actually edit a rough cut as you go. in order for this to work, however, you have to have your whole movie already edited in story-board form. I always do this with still shots of my boards (which are usually crap-ass stick figures with camera movement arrows like dolly, pan etc..) then i put all that into some cheapo editing program (i usually use iMovie for this kinda stuff because it is so easy) and then do a quick edit of the movie, and then i do the voices over top. this is a big part of my own process to make sure i have everything visually i need to tell the story. if you are really on the ball, you will write the shot numbers onto the boards before you digitize them and then you basically have a moving video-shot list. you can quickly see which shots still need to be shot, and how everything flows together.
anyhow, it basically goes like this: the on-set editor is sitting in front of a laptop that is hooked to the camera, whenever rolling is called, they also start recording the live feed into the editor. (which already has all the storyboard shots edited and placed in the timeline) every time you shoot a take you like, the editor simply drops it in on top of the still storyboard. this isn’t meant to replace the editing process (although i know some people who do that, and basically have a near final cut at the end of a shoot) but more to augment the filming process so you dont have to keep everything in your head. not to mention you can see really quickly how the transition between shots that you visualized so nicely in a storyboard actually looks terrible, and you really need to pan off the face, or start with the actor offscreen, or let the car drive out of frame, instead of cutting on the action, etc..

The other nice thing about having a secondary recording machine is that if you want to review your takes (and you do) then you wont have to use the camera to do it, which is so much better. (and faster)

anyhow, i think that not enough indie crews do the above (ie rough cut on the day) and as a result are often much less polished, not due to lack in talent or vision, but simply because you didn’t realize that the shot you had wasn’t as good as another version until you saw it in the context of the scene. And since most indies cant afford to return to a location or simply cannot reproduce a scene after the fact when you have figured out you really needed a shot of the main actor walking away from the camera to make the editing flow properly, you will be able to catch those things before you leave set.

Shout out

Check out www.industrialtimelapse.com they do some really cool stuff with digital timelapse.

Images are neat

red ball in the flotsam

OK, so.. testing some file uploading shit. Plus, i am starting the expletives early so that all the crazy religious web filters will block us. so, fuck them i say. Anyhow, if this works, You should be able to see the original photo i took that the header came from. It was shot off the west shore of NYC, down south, near 10th st.

Don’t forget to add a title

Hey! New Blog, dont have any idea what i am doing, but i did upload a new image for the header, so that is nice.. now if i could think of a name that didnt suck we would be in buisiness..